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Open a 3D game and a million vertices stream through the graphics pipeline each frame — rotated, translated, scaled, projected onto your 2D screen. Every one of those operations is a matrix multiplication. The camera's view, the model's pose, the lens's perspective: each is a matrix, and composing them is the transform pipeline. This capstone is where everything you've learned — vectors, matrices, transformations, projections — assembles into the images on every screen you've ever watched.